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- on enterFrame
- global k, s20, s60
- if k = 0 then
- set the visible of sprite 22 to 1
- animate("a04-3vx.wav", 22, "a04-301t.bmp", 2, s60, EMPTY)
- animate(EMPTY, 22, "a04-301t.bmp", 2, s60, EMPTY)
- animate(EMPTY, 22, "a04-301t.bmp", 10, s60, EMPTY)
- set the visible of sprite 22 to 0
- puppetSprite(22, 0)
- set k to 1
- puppetSprite(21, 1)
- set the castNum of sprite 21 to the number of member "a04-310t.bmp"
- updateStage()
- end if
- end
-